Created on Oct. 27 2002 by Vince DiBerardino (Smoke) CTF-IceAge This is my third map and thought i would try something more focused on terrian oriented. Playing off the land..... ;-) Other maps made by me are.....CTF-Face2k3 and CTF-Face2003 I hope you enjoy this map and have fun.....its been a blast learning and making maps at the same time --------------------------------------------------------[F'R]----- CTF-IceAge7a 20 October 2003 ------------------------------------------------------------------ Smoke's original map has been modified in this edition as follows: - Bot pathing has been added to allow Instant Action use and for quality botfill in multiplayer games with too few live players. Edin 'DocEDo' Hozic's Pathnoder mutator facititated this process (http://www.planetunreal.com/roar). Addition of pathing also allows proper functioning of the Relics2K3 mutator. Some hidden weapon bases had to be lifted above the terrain to clear UnrealEd AI errors. - The redeemer on a central mountain plateau was replaced with a biorifle and biorifle ammo was placed in the ammo clusters near each flag. The super shock rifle on a central mountain plateau was replaced with a lightning gun. - An ion cannon was added and two ion painters were also placed in the level. Two redeemers were also added. (For play on the [F'R] server, the redeemers have been replaced by Mr. Evil's transdimensional disturbers.) - Two 'super power pill pickups' based on JaFO's pickups pack (http://jafo.mienadres.nl) were added in the central highlands. While set to be invisible, the location of each, one for speed and the other for invisibility, is marked by emitters. - New names were attached to several regions on the map. - Screenshots and a map description were added. ---------------------------------------------------[F'R]t'bane-----